A second situation in which a class may refer to iself occurs when a
method of a class returns an instance of that class as a result. Some
examples of methods that return objects in their own class are the
following:
The File class is extended to add a method to perform the copying operations described above. The extended definition is:
class File { // Version 2 private: // encapsulated implementation goes here public: File(char* fileName); // represents file with given name File(); // unknown, as yet, file char* Name(); // reply name of file int Exists(); // does file Exist? void View(); // scrollable view window void Edit(char* editor); // edit file using "editor" void Delete(); // delete file void CopyTo(File& other); // copy me to other void CopyFrom(File& other); // copy other to me ~File(); // free name };In this revised version of the File class, the CopyTo and CopyFrom methods take as their input arguments references to other File objects to which the called object copies itself to or from. This class can be used in the following way:
FileNavigator nav; File sourceFile = nav.AskUser(); File targetFile = nav.AskUser(); sourceFile.CopyTo(targetFile); sourceFile.View(); targetFile.View();In this example the user is asked to select two existing files. The file first selected is copied to the second file. The two viewing windows that are created can be used to visually confirm that the files are identical.
As noted in the examples above, it is also useful for an operation of a class
to return an object of that same class. This is illustrated by the following
revisions to the Location and Shape classes:
class Location { // Version 2 private: // encapsulated implementation goes here public: Location(int x, int y); // specific location Location(); // default location int Xcoord(); // return x-axis coordinate int Ycoord(); // return y-axis coordinate Location Xmove(int amount); // move right/left Location Ymove(int amount); // move up/down }; class Shape { // Version 2 private: // encapsulated implementation goes here public: Shape(int width, int height);// specific shape Shape(); // default shape int Height(); // return height int Width(); // return width Shape Resize(float factor); // return adjusted shape };
Frame window(nearTop, largeSquare); Shape currentShape = window.WhatShape(); Location currentLocation = window.WhereAt(); Shape newShape = currentShape.Resize(0.9); Location newLocation = currentLocation.Xmove(50); window.MoveTo( newLocation ); window.Resize( newShape );