Time
 	
Day One – May 30	
Day Two – May 31	
Day Three – June 1	

Morning
Session
#1

Begins at 
8:30 a.m.
	Introduction to Deep Media

	Campus Resources : Ed Schwartz

Computer Security : Wayne Donald, Randy Marchany, and/or Nick Pachis
	Content Management System Preview : Michael Dame

Classroom Upgrades : Colin Wisely and/or Stephen Beatty	

10:10 - 10:30	
Break	
Break	
Break	

Morning
Session 
#2	3D Graphics Publishing:
 - tool ecology 
 - platforms

	3D modeling & Animation II:
 - animation and time
 - sensors 
 - environments	Visualization Design: Principles & Techniques

Noon-1:10pm 	
Lunch
	
Lunch
	
Lunch

Afternoon
Session
#1

	3D Graphics Publishing:
 - publishing paradigms
 - publishing technologies
 - scene graph basics

	3D modeling & Animation III:
 - Prototypes & Reuse
 - Characters
 - HTML integration

	Immersive Environments:
 - why and how 	

2:40 - 3:00	
Break	
Break	
Break	

Afternoon
Session
#2
 
Ends at 
4:30 p.m.	3D modeling & Animation I:
 - geometry
 - appearances
 - lighting
	Dynamic and Scripted 3D Environments :
 - client-side
 - server-side
	Immersive Environments
 - class projects
 - other demos