CS 6724: Designing with Artifacts Scott McCrickard, Computer Science mccricks@cs.vt.edu This special topics course will delve into the artifacts used to inspire the design of user interfaces. Participants will seek to understand how the artifacts are useful in a technical and human-centric design environment. Many of the sessions of this class will be very hands-on, as class participants will conduct design sessions using the artifact collections. These sessions will be balanced with readings, discussion, and analysis--toward identifying whether and how the artifact collections and associated design methods lead to creative endeavors, positive individual and group experiences, collaborative teamwork, and effective designs. In addition to the in-class design sessions and discussion, participants will undertake an interface design project in an area of their choosing, leveraging the artifact-based methods and techniques introduced in the class. It is expected that the participant projects will produce a publication-quality paper. In addition, it is expected that all class participants will contribute to a methods analysis paper to be submitted to the DIS 2010 conference. Grading - class participation - in-class presentations (leadership of design activities) - 6 short writings throughout the semester - end-of-semester design project and paper Artifact collections that may be used include: - von Oech's Creative Whack Pack and Ball of Whacks - Michalko's ThinkPak - Zwicky's Morphological Analysis - Beyer & Holtzblatt's Affinity Diagramming - Friedman's Envisioning Cards - IDEO's Method Cards - Branham's PIC-UP card set Selected papers that may be covered include: John M. Carroll, Wendy A. Kellogg Artifact as theory-nexus: hermeneutics meets theory-based design. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems (CHI '89). Pages 7-14. http://dx.doi.org/10.1145/67449.67452 Oscar De Bruijn, Robert Spence A New Framework for Theory-Based Interaction Design Applied to Serendipitous Information Retrieval. ACM Transactions on Computer-Human Interaction (TOCHI). Volume 15, Issue 1 (May 2008) http://doi.acm.org/10.1145/1352782.1352787 Steve Harrison, Maribeth Back, Deborah Tatar "It's Just a Method!" A Pedagogical Experiment in Interdisciplinary Design. In Proceedings of the ACM Conference on Designing Interactive Systems (DIS '06). Pages 261-270 http://doi.acm.org/10.1145/1142405.1142445 David G. Hendry and Batya Friedman Theories and Practice of Design for Information Systems. In Proceedings of the ACM Conference on Designing Interactive Systems (DIS '06). Pages 435-444. http://doi.acm.org/10.1145/1394445.1394492 Donald E. Rickert, Thomas Nagy Viewpoint: focus groups, theory or the kid in the garage? Communications of the ACM 42, 3 Mar. 1999 Pages 34-36 http://doi.acm.org/10.1145/295685.295693 Eric L. Santanen, Robert O. Briggs, Gert-Jan de Vreede Causal Relationships in Creative Problem Solving: Comparing Facilitation Interventions for Ideation Journal of Management Information Systems Volume 20, Issue 4 (Spring 2004) Pages 167-198 Donald A. Schon. The Reflective Practitioner: How Professionals Think in Action. Basic Books: New York (1983). Alan. L. Tharp Innovating: the importance of right brain skills for computer science graduates. In Proceedings of the 12th Annual SIGCSE Conference on innovation and Technology in Computer Science Education (ITiCSE '07) Pages 126-130 (2007) http://doi.acm.org/10.1145/1268784.1268823 Shahtab Wahid, Stacy Branham, Lauren Cairco, D. Scott McCrickard, Steve Harrison Picking Up Artifacts: Storyboarding as a Gateway to Reuse. In Proceedings of the IFIP TC.13 Conference on Human-Computer Interaction (INTERACT '09) August 2009