3D User Interfaces: Theory and Practice
Chapter 10: Strategies for Designing and Developing 3D User Interfaces
 
This chapter discusses some general strategies and principles for designing 3D UIs. Unlike the design of 3D interaction techniques (Part III), which is motivated by the requirements of particular tasks, the design strategies that we discuss in this chapter are high level and can be used in a wide variety of 3D tasks and applications. Some of these strategies are designed to match 3D UIs to the basic properties of human psychology and physiology; others are based on common sense, rules of thumb, or cultural metaphors.
 
10.1. Introduction
    10.1.1. Designing for Humans
    10.1.2. Inventing 3D User Interfaces
    10.1.3. Chapter Roadmap
10.2. Designing for Humans
    10.2.1. Feedback in 3D User Interfaces
    10.2.2. Constraints
    10.2.3. Two-Handed Control
    10.2.4. Designing for Different User Groups
    10.2.5. Designing for User Comfort
10.3. Inventing 3D User Interfaces
    10.3.1. Borrowing from the Real World
    10.3.2. Adapting from 2D User Interfaces
    10.3.3. Magic and Aesthetics
10.4. Design Guidelines
 
 
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