Doug A. Bowman, Virginia Tech
Ernst Kruijff, Fraunhofer IMK
Joseph J. LaViola, Jr., Brown University
Ivan Poupyrev, Sony Computer Science Laboratory
Foreword by Jim Foley, GVU Center, Georgia Tech
Published by Addison-Wesley/Pearson Education
3D User Interfaces: Theory and Practice
Click on a part or chapter title below to see a brief description, and to find links to exclusive online resources you can use to supplement the book.
Table of Contents
Part I: Foundations of 3D User Interfaces
Chapter 1: Introduction to 3D User Interfaces
Chapter 2: 3D User Interfaces: History and Roadmap
Part II: Hardware Technologies for 3D User Interfaces
Chapter 3: 3D User Interface Output Hardware
Chapter 4: 3D User Interface Input Hardware
Part III: 3D Interaction Techniques
Chapter 5: Selection and Manipulation
Chapter 6: Travel
Chapter 7: Wayfinding
Chapter 8: System Control
Chapter 9: Symbolic Input
Part IV: Designing and Developing 3D User Interfaces
Chapter 10: Strategies for Designing and Developing 3D User Interfaces
Chapter 11: Evaluation of 3D User Interfaces
Part V: The Future of 3D User Interfaces
Chapter 12: Beyond Virtual: 3D User Interfaces for the Real World
Chapter 13: The Future of 3D User Interfaces
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