CS 6204 Character Animation, Research and Applications
Spring 2011

Publication list
Topic Publication
Full body animation:
Motion Graph
  • Lucas Kovar, Michael Gleicher and Fred Pighin, "Motion Graphs" (PDF)
  • Okan Arikan, David A. Forsyth "Interactive Motion Generation from Examples" (PDF)
Full body animation:
Motion Capture Editing
  • Lucas Kovar, John Schreiner, Michael Gleicher, "Footskate Cleanup for Motion Capture Editing" (Website)
  • Sang Il Park, Jessica K. Hodgins, "Capturing and Animating Skin Deformation in Human Motion" (Website)

Full body animation:
Motion Capture Data Interpolation I

  • O. Arikan, D. Forsyth and J. O'Brien, "Motion Synthesis from Annotations" (Website)
  • Lucas Kovar and Michael Gleicher, "Registration Curves" (Website)

Full body animation:
Motion Capture Data Interpolation II

  • Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard, "Interactive Contol of Avatars Animated With Human Motion Data" (PDF)
  • Alla Safonova and Jessica K. Hodgins, "Construction and optimal search of interpolated motion graphs" (Website)
Full body animation:
Statistical model
  • GROCHOW, K., MARTIN, S. L., HERTZMANN, A., AND POPOVIC , Z. "Style-based inverse kinematics" (Website)
  • Jinxiang Chai and Jessica K. Hodgins, "Performance Animation from Low-dimensional Control Signals" (Website)
Full body animation:
Motion planning
  • Manfred Lau, James Kuffner, "Behavior Planning for Character Animation" (Website)
  • Kang Hoon Lee, Myung Geol Choi and Jehee Lee, "Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data" (Website)
Full body animation:
Physics Based
  • Petros Faloutsos, Michiel van de Panne and Demetri Terzopoulos, "Composable Controllers for Character Animation" (PDF)
  • Zoran Popovic and AndrewWitkin "Physically Based Motion Transformation" (PDF)
Full body animation:
MoCap + Physics
  • Liu, C. K., Hertzmann, A. and Popovic, Z. "Learning Physics-based Motion Style with Nonlinear Inverse Optimization" (Website)
  • Zordan, V. B., Majkowska, A., Chiu, B., Fast, M "Dynamic Response for Motion Capture Animation" (Website)
Full body animation:
Motion Content Retrieval
  • Meinard Mueller, Tido Roeder, Michael Clausen, "Efficient Content-Based Retrieval of Motion Capture Data" (Website)
  • Lucas Kovar, Michael Gleicher, "Automated Extraction and Parameterization of Motions in Large Datasets" (Website)
Full body animation:
Animating Mesh
  • Kevin G. Der Robert W. Sumner and Jovan Popovic "Inverse Kinematics for Reduced Deformable Models" (PDF)
  • JAMES, D. L., AND TWIGG, C. D. "Skinning mesh animations" (Website)

Facial animation:
Rule-based Approach

  • P. Ekmanand W. Friesen. "Facial Action Coding System" (Website)
  • CASSELL, J., PELACHAUD, C., BADLER, N., STEEDMAN, M., ACHORN, B., BECKET, W., DOUVILLE, B., PREVOST, S., AND STONE, M. "ANIMATED CONVERSATION: Rule-based Generation of Facial Expression, Gesture & Spoken Intonation for Multiple Conversational Agents" (Website)
Facial animation:
Lip Syncing I
  • COHEN, N. AND MASSARO, D. W. "Modeling coarticulation in synthetic visual speech" (Website)
  • Yong Cao, Petros Faloutsos, Eddie Kohler, Fred Pighin, "Real-time Speech Motion Synthesis from Recorded Motions" (PDF , VIDEO)
Facial animation:
Lip Syncing II
  • BREGLER, C., COVELL, M., AND SLANEY, M. "Video rewrite: driving visual speech with audio" (Website)
  • EZZAT, T., GEIGER, G., AND POGGIO, T. "Trainable videorealistic speech animation" (PDF)
Facial animation:
Expressions
  • Yong Cao, Petros Faloutsos, Fred Pighin. "Unsupervised Learning for Speech Motion Editing" (PDF)
  • Erika S. Chuang, Hrishikesh Deshpande, and Chris Bregler. "Facial Expression Space Learning". (PDF)
Facial animation:
Physics Based
  • K. Kähler, J. Haber, H.-P. Seidel, "Geometry-based Muscle Modeling for Facial Animation" (PDF, Website)
  • Sung-Hee Lee and Demetri Terzopoulos "Biomechanical Modeling and Neuromuscular Control of the Neck" (PDF)
Crowd Simulation:
General Topic
  • J. Pettré, P. de Heras Ciechomski, J. Maïm, B. Yersin, J-P. Laumond and D. Thalmann "Real-time navigating crowds: scalable simulation and rendering" (PDF, VIDEO)
  • N. Pelechano, J.M. Allbeck and N.I. Badlerm, "Controlling Individual Agents in High-Density Crowd Simulation" (PDF, Video)
Crowd Simulation:
Agent Based
  • W. Shao, D. Terzopoulos, "Autonomous Pedestrians" (PDF,Videos)
  • Hengchin Yeh, Sean Curtis, Sachin Patil, Jur van den Berg, Dinesh Manocha, Ming Lin, "Composite Agents" (Website)
Crowd Simulation:
Crowd Control
  • Branislav Ulicny, Pablo de Heras Ciechomski and Daniel Thalmann, "Crowdbrush: Interactive Authoring of Real-time Crowd Scenes" (Website)
  • Kang Hoon Lee, Myung Geol Choi, Qyoun Hong and Jehee Lee, "Group Behavior from Video: A Data-driven Approach to Crowd Simulation" (Website)

Crowd Simulation:
Motion Planning

  • Adrien Treuille, Seth Cooper, Zoran Popovi, "Continuum Crowds" (Website)
  • Avneesh Sud, Russell Gayle, Stephen Guy, Erik Andersen, Ming Lin, and Dinesh Manocha, "Real-time Navigation of Independent Agents Using Adaptive Roadmaps" (Website)
Hand Animation:
General Topic
  • Winnie Tsang, Karan Singh and Eugene Fiume "Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion" (PDF)
  • Paul G. Kry and Dinesh K. Pai "Interaction Capture and Synthesis" (PDF)
Hair Animation:
General Topic
  • Florence Bertails, Tae-Yong Kim, Marie-Paule Cani and Ulrich Neumann " Adaptive Wisp Tree - a multiresolution control structure for simulating dynamic clustering in hair motion" (Website)
  • Johnny Chang, Jingyi Jin and Yizhou Yu, "A Practical Model for Hair Mutual Interactions" (Website)
GPU for animation:
General Topic
  • Teahyun Rhee, J.P. Lewis and Ulrich Neumann "Real-Time Weighted Pose-Space Deformation on the GPU" (PDF)
  • Johnny Chang, Jingyi Jin and Yizhou Yu, "Imposter and pseudo-instancing for GPU crowd rendering" (PDF)