CS 5984 Advanced Computer Graphics: Parallel Computing and Visualization on GPU
Fall 2010

Publication list
Topic
Publication
Ray Tracing
  • Timo Aila, Samuli Laine (NVIDIA Corporation), "Understanding the Efficiency of Ray Traversal on GPUs" -- (Presenter: Andrew Wood)
  • Kirill Garanzha, Charles Loop, "Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing" -- (Presenter: Nikhil Komawar)
  • Steven G. Parker, James Bigler, Andreas Dietrich, Heiko Friedrich, Jared Hoberock, David Luebke, David McAllister (NVIDIA), Morgan McGuire (Williams College and NVIDIA), Keith Morley, Austin Robison, Martin Stich (NVIDIA), "OptiX: A General Purpose Ray Tracing Engine"
Algorithm: Hierachical Data Structure
  • Zhou, Kun and Hou, Qiming and Wang, Rui and Guo, Baining, “Real-time KD-tree Construction on Graphics Hardware”, ACM Transaction on Graphics 2008. -- (Presenter: Chao Peng)
  • Christian Lauterbach, Michael Garland, Shubhabrata Sengupta, David Luebke, and Dinesh Manocha1, "Fast BVH Construction on GPUs", EuroGraphics 2009. -- (Presenter: Sunshin Lee)
  • Javor Kalojanov, Philipp Slusallek (Saarland University), "A Parallel Algorithm for Construction of Uniform Grids"
Volume Rendering
  • David M. Hughes, Ik Soo Lim (The Visualization & Medical Graphics (VMG) group, Bangor University), "Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs" -- (Presenter: Taylor Eagy)
  • Mikhail Smelyanskiy, David Holmes, Jatin Chhugani (Applications Research Lab, Intel Corporation), Alan Larson, Douglas M. Carmean (Intel Corporation), Dennis Hanson, Pradeep Dubey (Intel Corporation), Kurt Augustine, Daehyun Kim, Alan Kyker, Victor W. Lee, Anthony D. Nguyen, Larry Seiler, Richard Robb, "Mapping High-Fidelity Volume Rendering for Medical Imaging to CPU, GPU and Many-Core Architectures"
  • Alan Chu, Chi-Wing Fu (Nanyang Technological University, Singapore), Andrew J. Hanson (Indiana University, Bloomington), Pheng-Ann Heng (The Chinese University of Hong Kong), "GL4D: A GPU-based Architecture for Interactive 4D Visualization"
  • Thomas Fogal, Hank Childs, Siddharth Shankar, Jens Krueger, Dan Bergeron, Philip J. Hatcher, "Large Data Visualization on Distributed Memory Multi-GPU Clusters" -- (Presenter: Felipe Araujo e Silva)
Game Engine
  • Jordi Roca Monfort (Universitat Politecnica de Catalunya (UPC)), Mark Grossman (Advanced Micro Devices), "Scaling of 3D Game Engine Workloads on Modern Multi-GPU Systems" -- (Presenter: Bryan Cunningham)
Global Illumination
  • Gautron, Pascal and Krianek, Jaroslav and Bouatouch, Kadi and Pattanaik, Sumanta, "Radiance cache splatting: a GPU-friendly global illumination algorithm"
  • Wang, Rui and Wang, Rui and Zhou, Kun and Pan, Minghao and Bao, Hujun, "An efficient GPU-based approach for interactive global illumination"
  • Arne Schmitz, Markus Tavenrath, and Leif Kobbelt, "Interactive Global Illumination for Deformable Geometry in CUDA"
  • Morgan McGuire (Williams College), David Luebke (NVIDIA Corporation), "Hardware-Accelerated Global Illumination by Image Space Photon Mapping" -- (Presenter: Robert Hagan)