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Aisling creates and studis interactive media systems for enhancing reflection, learning and communication. Grounded within the fields of human-computer-interaction, multimedia, and interaction design, her work is motivated by a desire to carefully integrate computational processes into everyday mediated experiences. By positing the computer as an active, creative partner enmeshed in our world, our daily computational interactions move beyond the confines of the screen and keyboard into an embedded dynamic environment of networked objects and smart spaces.

Interactive Neurorehabilitation

Aisling currently co-leads the Interactive Neurorehabilitation Lab at Virginia Tech with Dr. Thanassis Rikakis. Here, she works with an interdisciplinary team of designers, physiotherapists, computer scientists and engineers on developing light-weight, cost-effective systems for conducting stroke rehabilitation in the home. Stroke is the leading cause of disability in the United States, and the most common neurological disorder worldwide. While recovery can be significantly assisted by long-term therapy, the cost of therapy, availability of facilities and experts, as well as transportation to clinical facilities can limit the amount of supervised therapy that stroke survivors receive. Home based therapy has emerged as a potential viable alternative that can be effective in conjunction with therapy in the clinic or even as the primary mode of therapy. Building on over 10 years of research conducted across multiple institutions, the INR team is working towards creating automated systems for unsupervised rehabilitation in the home. This research is part of an ongoing collaboration with colleagues at Carnegie Mellon University, Arizona State University and Emory Rehabilitation Hospital

Relevant Lab Publications:
A. Kelliher and B. Barry. (2018). Designing Therapeutic Experiences with AI in Mind, forthcoming at the AAAI 2018 Symposium, Designing the User Experience of Artificial Intelligence, March 2018
A. Kelliher, J. Choi, JB. Huang, K. Kitani, T. Rikakis. (2017). HOMER: an interactive system for home based stroke rehabilitation, ACM ASSETS 2017, Oct 30 - Nov 1, Baltimore, Maryland, USA.
V. Venkataraman, P. Turaga, M. Baran, N. Lehrer, T. Du, L. Cheng, T. Rikakis, S. Wolf. (2016). Component-Level Tuning of Kinematic Features From Composite Therapist Impressions of Movement Quality, IEEE J Biomed Health Inform 2016 Jan 26;20(1):143-52.
M. Baran, N. Lehrer, M. Duff, V. Venkataraman, P. Turaga, T. Ingalls, Z. Rymer, S. Wolf, T. Rikakis. (2015). Interdisciplinary concepts for design and implementation of mixed reality interactive neurorehabilitation systems for stroke, Physical Therapy 2015 Mar;95(3):449-60
T. Rikakis, A. Kelliher and N. Lehrer. (2013). Experiential Media Design and Digital Culture, IEEE Computer, Jan. 2013 (vol. 46 no. 1).

Creativity, Arts, and Technology

Aisling has worked at the intersection of design, art, and technology for almost 20 years, engaging in theoretical, analytical, and praxis activities. She has curated media exhibits, led NSF-sponsored creativity network grants, developed numerous software systems and platforms, and written and spoken about her art/technology interests in international publications and national radio. She is the editor of the "Artful Media" Column in IEEE MultiMedia, the Arts and Digital Culture co-editor for SIGMM, and is the technical correspondent on the show "Culture File" on Irish national radio.

Designing with Machine Learning
Interdisciplinary explorations integrating contributions from computer science, design, the digital humanities, and the arts, point to the utilitarian and expressive capabilities of machine-learning approaches in creating work with diverse appeal. Grappling with AI agents and machine learning approaches as a powerful new form of design material is an exciting new avenue of Aisling's research and practice.

Relevant Publications and Radio Shows:
What exactly is wrong with Artificial Intelligence?, RTE lyric fm, Oct 20, 2017
The Robots Are Coming, RTE lyric fm, June 24, 2015.
What if computers decided the Oscars?, RTE lyric fm,March 25th, 2015
Artificial Intelligence, Feb 25th, 2015
A. Kelliher and B. Barry. (2018). Designing Therapeutic Experiences with AI in Mind, forthcoming at the AAAI 2018 Symposium, Designing the User Experience of Artificial Intelligence, March 2018
A. Kelliher. (2016). Technology and the Arts: Educational Encounters of the Third Kind, IEEE MultiMedia, Vol 23, Issue: 3, July-Sept. 2016.
A. Kelliher. (2015). Machines Learning Culture. IEEE MultiMedia, Volume: 22, Issue: 2, Apr.-June 2015.

Design Research

Aisling engages in design research across a broad set of areas including research through design, speculative practice, and design futures. She co-led the design and documentation of the first Emerge festival, held at Arizona State University in 2012, and co-curated and designed the subsequent media exhibition at the ASU Art Museum. She also enjoys investigating the role of storytelling, narrative, and scenarios in future oriented design practice.

Relevant Publications:
J. Vervoort, R. Bendor, A. Kelliher, O. Strike, A. Helfgotta. (2015). Scenarios and the art of worldmaking, Futures, Volume 74, November 2015, Pages 62–70.
A. Kelliher and D. Byrne. (2015). Research through Design, Documentation, Annotation, and Curation, in Proceedings of the International Symposium on Electronic Art, (ISEA '15), Aug 14 – 18, Vancouver, Canada.
A. Kelliher and D. Byrne. (2014). Design futures in action: documenting experiential futures for participatory audiences, Futures, Volume 70, June 2015, Pages 36–47.
A. Kelliher. (2014). Critical Multimedia, IEEE MultiMedia, Volume: 21, Issue: 4, Oct - Dec 2014.

Systems, tools, and platforms

Aisling analyzes how people interact with and use technological systems, as well as leading the development of a variety of tools and platforms for diverse audiences. She co-lead the creation of XSEAD, an online platform for promoting innovative work across science, engineering, art and design (SEAD). She has created numerous mediated storytelling systems and analyzed how people use systems to organize and understand their personal media collections.

Relevant Publications:
R. Gulotta, D. Gerritsen, A. Kelliher, J. Forlizzi. (2016). Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance, in Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS '16). ACM, New York, NY, USA, 736-748.
D. Byrne and A. Kelliher. (2015). Identifying community resources using data mining, crowdsourcing, and networked co-curation, in Proceedings of the International Symposium on Electronic Art, (ISEA '15), Aug 14 – 18, Vancouver, Canada.
D. Byrne, A. Kelliher, T. Rikakis, D. Cox. (2014). Showcasing Impact: curating art/science integration within the XSEAD platform, in Proceedings of the Curating the Digital: Spaces for Art and Interaction Workshop at CHI 2014, April 26 - 27 2014.
D. Byrne, A. Kelliher, T. Rikakis, D. Cox. (2013). XSEAD: A Community Platform For Art-Science Integration, IEEE Multimedia, Oct. 2013 (Vol 20, no. 4)
R. Spicer, Y.-R Lin, A. Kelliher and H. Sundaram. (2012). NextSlidePlease: Authoring and Delivering Agile Multimedia Presentations, November 2012, ACM Transactions on Multimedia Computing, Communications and Applications (TOMCCAP).
D. Byrne, A. Kelliher, G. Jones. (2011). Life Editing: Third-Party Perspectives on Lifelog Content, in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1501-1510.